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Old Oct 07, 2005, 10:05 PM // 22:05   #1
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Default Obsidian Flame Spamming

One time I saw a mo/e in the arena spamming this spell non stop. I thought it was funny until he killed my whole team. I guess there was just enough people targeting him that he could use essence/balthazar's?? Wouldn't all that exhaustion shut him down, though? Or is there some other spell that he could have used to make that possible, that I'm not aware of?
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Old Oct 07, 2005, 10:32 PM // 22:32   #2
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Glyph of Energy (ele elite glyph)
"Your next spell costs 20 less Energy to cast and causes no exhaustion."
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Old Oct 07, 2005, 10:40 PM // 22:40   #3
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Yeah, I guess you could go:

Arcane Mimicry (Copy Target allies elite; he has Glyph of Energy too)
Arcane Echo (For your Flame)
Glyph of Energy
Obsidian Flame

You could now spam Flame and Glyph quite well, though you'd have to be part Mesmer.

Infact, an Mesmer with high Fast Casting could use this well
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Old Oct 08, 2005, 02:24 AM // 02:24   #4
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all you really need is glyph of energy and your ability to spam obs flame just practically doubled. All this echoing really wont help much, youd be better off jsut playing a normal earth ele and using glyph of energy as the elite.
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Old Oct 08, 2005, 03:03 AM // 03:03   #5
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the other day in hall, we ran into a team that was holding while running 8 monk/eles. all had heal other, seed, heal party, as well as obsidian flame, which they proceded to spike with. it was a great idea but fortunately for us they werent too smart and they kept trying to spike the monks which had constant prot spirit on them, and then we spiked them down one at a time.
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Old Oct 08, 2005, 05:43 AM // 05:43   #6
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That would work if they had a support caster of some sort.
A Nec/Me enchant stripper/interruption or a N/Mo using rend and strip enchantment along with the monk skills the rest of the team had.
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Old Oct 08, 2005, 07:22 AM // 07:22   #7
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Uh yeah, here's the thing. He was a mo/ELE, not mesmer. Even if he did have the glyph, he was spamming it a lot more than once every 15 seconds.
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Old Oct 08, 2005, 08:18 AM // 08:18   #8
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Yeah, without Arcane Echo and Mimicry, you don't really have enough Flames to spam it.
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Old Oct 08, 2005, 07:05 PM // 19:05   #9
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Quote:
Originally Posted by βlitzkrieg
Yeah, without Arcane Echo and Mimicry, you don't really have enough Flames to spam it.
Quote:
Originally Posted by jesh
Uh yeah, here's the thing. He was a mo/ELE, not mesmer. Even if he did have the glyph, he was spamming it a lot more than once every 15 seconds.
just look at that quote Blitzkrieg, as far as I know recharge time for flame is about 5seconds. that gives us a DPS of: 20.
Now actually you can spamm it.
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Old Oct 09, 2005, 02:03 AM // 02:03   #10
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Quote:
Originally Posted by Dont Look At My
just look at that quote Blitzkrieg, as far as I know recharge time for flame is about 5seconds. that gives us a DPS of: 20.
Now actually you can spamm it.
'spamming' obs flame is retarded because you will just exhaust yourself, most probably before you even do much with it. glyph of energy is amazingly usefull with things like obs flame and earthquake, but then again once every 15 seconds isnt exactly spam.

its probably one of those short-term builds where your like ub3r 1337 for about 30 seconds, after that you just stand around. why dont you try a build with 4 eles, 3 of them spam gale on their opposite number while the last one uses fire aoes. sounds like alot of fun until you get totally exhausted....
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Old Oct 09, 2005, 12:26 PM // 12:26   #11
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Get 8 mo/el with healing ball stuff and flame and glyph, then just kill someone every 15s. You can wait, your defense is amazing. Get one mo/n with rend before the spike..... there are no problems with exhaustion, just be patient, relying on the mass of wards, hexes, prot and heal areas flying off every 5 seconds. O yeah and get glyph of concentration to stop interrupts on the flame?
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Old Oct 10, 2005, 02:25 AM // 02:25   #12
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signet of judgement is better for the 8 monk teams.... its already in your primary class so you can add runes, it doesn't cost any energy/exhaustion, and it gets thru spellbreaker (owowowowow). Oh, plus it instakills IWAY if they try to attack your ball.
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Old Oct 10, 2005, 05:58 AM // 05:58   #13
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Like I said, at first we thought he was retarded, and just braced ourselves for the spike, thinking we'd outlast him. Yeah, we didn't. He did this the entire match, too, which was at least 2 and a half minutes.

I guess no one has a clue how this monk pulled it off, since he was definitely *spamming* it, not once every 15 seconds. So yeah, nevermind, just close this thread.
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Old Oct 10, 2005, 09:17 AM // 09:17   #14
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It is evil build indeed. It can single-hand kill other character in secconds, if someone don't cast protective magic on them. Even healing monk may not save the target.
Solution - try mess with the ele - interupts, mana drain, slow cast etc. - or spike the eleitself.

I've been killed many times by this build. After the first volley, the ele is pretty much out of mana and probably having some exaustion.
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Old Oct 10, 2005, 02:32 PM // 14:32   #15
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Consider the Monk's energy management. If you are being effective, your energy will rarely be more that half the maximum pool. Obsidian Flame is cheap, quick, and effective. The exhaustion is negliable as long are you moderate its use. You can give the appearence of spamming if you use the skill in bursts and then heal the party while recovering from the exhaustion.
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Old Oct 10, 2005, 06:05 PM // 18:05   #16
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Tell me if I'm wrong, but as far as I know exhaustion is -10 energy, or -10% of your max energy. I don't think thats really negliable for a monk.
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Old Oct 10, 2005, 06:19 PM // 18:19   #17
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I think he was testing this skill build or close out, I tested it and it's pretty fun.

Ether Prodigy (elite) energy regen of 4
Armor of Earth
ward against melee
Obsidian Flame
Healing Touch
Orison

Well, whatever you want pretty much after the first few.

What you do is cast ward against melee and then ether renewal and then blast away as fast as you possibly can, somewhere early you do armor of earth.

The exhaustion helps the caster by limiting the damage possible when renewal ends.

As long as you stop when the exhaustion is around 10-15 you can actually renew the renewal and spam ward against melee healing touch and orison repeatedly.

So what you get is a whole lot of damage and limitless energy for self heals.

Like I said, it's fun. Very limited use in 8v8, you can swap out kinetic armor pretty easily and get some movement too.
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Old Oct 10, 2005, 06:39 PM // 18:39   #18
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Quote:
Originally Posted by Tanthos
Consider the Monk's energy management. If you are being effective, your energy will rarely be more that half the maximum pool. Obsidian Flame is cheap, quick, and effective. The exhaustion is negliable as long are you moderate its use. You can give the appearence of spamming if you use the skill in bursts and then heal the party while recovering from the exhaustion.

Every 5 seconds isn't moderate use.. I didn't see him taking breaks except to heal himself.
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